[MID_SYS_Unknown]
???

[MID_SYS_Arg_Bracelet]
/Bracelet

[MID_SYS_Arg_Bracelets]
/Bracelets

[MID_SYS_Arg_Bracelet_UNCAP]
/bracelet

[MID_SYS_Arg_Bracelets_UNCAP]
/bracelets

[MID_KEYHELP_MENU_TOGGLE]
Select/Cancel

[MID_H_INFO_Emblem_GoodWeapon]
$Arg(0):$Arg(1)

[MID_MSG_DLC_NOT_FOUND]
Cannot load because downloadable content
is missing. If you have already purchased
this content, please download it from
Nintendo eShop again.

[MID_MSG_PATCH_NOT_FOUND]
This content is not available right now.

[MID_DLC_News_Patch0_Title]
Ver. 1.1.0

[MID_DLC_News_Patch0]
Expansion Pass

・ Emblem Edelgard (with Dimitri and Claude) has been added.
  They will join your group when you trigger the event at
  Lookout Ridge in the Solanel.

・ Emblem Tiki has been added.
  She will join your group when you clear her Divine Paralogue.

・ Expansion Pass Bonus 1 has been added.
  You will automatically receive stat-boosting items,
  including boots, if you purchased the Expansion Pass.

・ New accessories have been added to the boutique.
  These include the rare set, frilled band, big ribbon,
  single earring, and round specs.

Free Content

・ You will receive a set of weapon-refining materials when you
  enter the Solanel after completing Chapter 4.

[MID_MSG_GET_ITEM_DLC_Accessory1]
Expansion Pass Bonus 1 received.

[MID_MSG_GET_ITEM_Patch0]
Update Bonus 1 received.

[MID_SYS_EncounterBattleMap]
Skirmishes

[MID_SYS_WorldMap]
World Map

[MID_SYS_GodMap]
Divine Paralogues

[MID_SysDialog_Move_Title]
Select Destination

[MID_SysDialog_Move_Hub]
To Solanel

[MID_SysDialog_Move_WorldMap]
To World Map

[MID_SysDialog_Move_GodMap]
To Divine Paralogues

[MID_SysDialog_Move_Cancel]
Cancel

[MID_MSG_Encount_WorldMap]
Skirmish on the World Map.

[MID_MSG_Encount_GodMap]
Skirmish in the Divine Paralogues.

[MID_SYS_LINK]
LINK!

[MID_SYS_BondCombi4]
Academy Bond

[MID_PLACE_God]
Elsewhere

[MCID_G001_PREFIX]
Divine Paralogue

[MCID_G001]
The Ancestral Divine Dragon

[MCID_G001_PLACE]
Dragon Temple

[MCID_G001_OUTLINE]
A bracelet has been sighted in the
icy temple of a mystical dragon.

[MID_RULE_G001_WIN]
Defeat Emblem Tiki.

[MTID_MagicDoor]
Magic Door

[MTID_IceBarrier]
Ice Barrier

[MTID_Lake]
Lake

[MTID_Unknown]
???

[MTID_IceTile]
Frost

[MTID_Smoke]
Smoke

[MPID_PhantomFlyingDragon]
Fabrication

[MPID_H_PhantomFlyingDragon]
A soulless wyvern created by secret
techniques. It has no will of its own
and only follows its master's orders.

[MPID_Edelgard]
Edelgard

[MPID_H_Edelgard]
Known as the Emblem of Rivals.
The refined and dignified Imperial
Princess of Flames.

[MPID_Dimitri]
Dimitri

[MPID_H_Dimitri]
Known as the Emblem of Rivals.
The wise and virtuous prince of
a nation of knights.

[MPID_Claude]
Claude

[MPID_H_Claude]
Known as the Emblem of Rivals.
A calculating and enigmatic heir to
a dukedom.

[MPID_Tiki]
Tiki

[MPID_H_Tiki]
Known as the Emblem of Dragons.
A naive young girl with the blood of
Divine Dragons.

[MGID_Edelgard]
Edelgard

[MGID_H_Edelgard]
Known as the Emblem of Rivals.
Smashes her enemies to dust with
skilled use of axes.

[MGID_H_EnemyEdelgard]
An Emblem that awakened from the
Bracelet of Three Houses.

[MGID_Dimitri]
Dimitri

[MGID_H_Dimitri]
Known as the Emblem of Rivals.
Nimbly strikes first and toys with
foes with his skilled use of lances.

[MGID_H_EnemyDimitri]
An Emblem that awakened from the
Bracelet of Three Houses.

[MGID_Claude]
Claude

[MGID_H_Claude]
Known as the Emblem of Rivals.
Outmaneuvers his foes with tricky
tactics and skilled use of bows.

[MGID_H_EnemyClaude]
An Emblem that awakened from the
Bracelet of Three Houses.

[MGID_Tiki]
Tiki

[MGID_H_Tiki]
Known as the Emblem of Dragons.
Has the ability to turn into a dragon
and decimate foes with her breath.

[MGID_H_EnemyTiki]
An Emblem that awakened from the Bracelet
of the Ancestral Divine Dragon.

[MGEID_Edelgard]
Rivals

[MGEID_Tiki]
Dragons

[MJID_PhantomFlyingDragon]
Phantom Wyvern

[MJID_H_PhantomFlyingDragon]
Wyverns that soar freely over the
battlefield. They can corner enemies
with breath attacks.

[MJID_H_EmblemB]
Heroes from worlds beyond Eleos,
who are contained in bracelets. They
possess unimaginable power.

[MIID_IceBreath]
Freezing Breath

[MIID_H_IceBreath]
An icy breath attack. Ignores foe
Def/Res. Freezes foe.

[MIID_IceBall]
Iceball

[MIID_H_IceBall]
A long-range ice attack. Ignores foe
Def/Res. Freezes foe.

[MIID_Tiki_Claw]
Eternal Claw

[MIID_H_Tiki_Claw]
Claw attack used by Emblem Tiki.
Easily inflicts fatal wounds.

[MIID_Tiki_Tail]
Tail Smash

[MIID_H_Tiki_Tail]
Smash attack used by Emblem Tiki.
Smashes foes. Cannot follow up, or
strike first if initiating combat.

[MIID_Tiki_Breath]
Fire Breath

[MIID_H_Tiki_Breath]
Strikes foes in area at half Def. Sets
area on fire. Cannot follow up, or
strike first if initiating combat.

[MIID_Tiki_Breath_Dragon]
Fog Breath

[MIID_H_Tiki_Breath_Dragon]
Strikes foes in area at half Def. Eff:
Dragon. Creates fog. Cannot follow
up, or strike first if initiating combat.

[MIID_Tiki_Breath_Heavy]
Ice Breath

[MIID_H_Tiki_Breath_Heavy]
Strikes foes in area at half Def.
Freezes foes. Cannot follow up, or
strike first if initiating combat.

[MIID_Tiki_Breath_Fly]
Flame Breath

[MIID_H_Tiki_Breath_Fly]
Sets area on fire. Strikes foes at 70%
damage and half Def. Cannot follow
up, or strike first if initiating combat.

[MIID_Tiki_Breath_Magic]
Dark Breath

[MIID_H_Tiki_Breath_Magic]
Magically strikes foes in area at half
Res. Cannot follow up, or strike first
if initiating combat.

[MIID_Tiki_Blessing]
Divine Blessing

[MIID_Tiki_Blessing+]
Divine Blessing+

[MIID_Edelgard_Aymr]
Aymr

[MIID_H_Edelgard_Aymr]
Axe of Emblem Edelgard. Smashes
foes. Cannot follow up, or strike first
if initiating combat. Eff: Dragon.

[MIID_Edelgard_Areadbhar]
Areadbhar

[MIID_H_Edelgard_Areadbhar]
Lance wielded by Emblem Dimitri.
If user initiates combat, grants
Mt+50%.

[MIID_Edelgard_Failnaught]
Failnaught

[MIID_H_Edelgard_Failnaught]
Bow wielded by Emblem Claude.
If user initiates combat, grants
Avo+20. Effective: Dragon, Flying.

[MIID_SilverCard]
Silver Card

[MIID_H_SilverCard]
Carrying this reduces cost of items
by 30% when shopping at locations
such as the armory or item shop.

[MSID_FriendlyCompetition]
Friendly Rivalry

[MSID_H_FriendlyCompetition]
At start of player phase, the Emblem
will randomly switch to Edelgard,
Dimitri, or Claude.

[MSID_Strategy]
Gambit

[MSID_H_Strategy]
Effects change based on synced
Emblem.

[MSID_Strategy_Disturbance]
Assembly Gambit

[MSID_H_Strategy_Disturbance]
Use to attack an adjacent foe, then
move 1 space away after combat.
Target foe moves to unit's previous
space.

[MSID_H_Strategy_Disturbance_CMD]
Unit and target foe move
back 1 space after combat.

[MSID_Strategy_PowerfulFireAttack]
Flame Gambit

[MSID_H_Strategy_PowerfulFireAttack]
Use when synced with Edelgard to
attack a foe, then set the target foe's
space and nearby spaces on fire.

[MSID_H_Strategy_PowerfulFireAttack_CMD]
Set foe's space and nearby
spaces on fire after combat.

[MSID_Strategy_HolyShield]
Shield Gambit

[MSID_H_Strategy_HolyShield]
Use when synced with Dimitri to
negate damage from first attacks of
ranged foes targeting unit in next
enemy phase.

[MSID_H_Strategy_HolyShield_CMD]
First long-range attacks do
no damage.

[MSID_Strategy_PoisonArrow]
Poison Gambit

[MSID_H_Strategy_PoisonArrow]
Use when synced with Claude to
attack a foe, then poison target and
all foes adjacent to it after combat.

[MSID_H_Strategy_PoisonArrow_CMD]
Poison a target and foes
adjacent to it after combat.

[MSID_WeaponSynchronized]
Weapon Sync

[MSID_H_WeaponSynchronized]
If unit initiates combat using same
weapon type as the synced Emblem,
grants Atk+5. If engaged, grants
Atk+5 regardless of weapon type.

[MSID_WeaponSynchronized+]
Weapon Sync+

[MSID_H_WeaponSynchronized+]
If unit initiates combat using same
weapon type as the synced Emblem,
grants Atk+7. If engaged, grants
Atk+7 regardless of weapon type.

[MSID_Pedigree]
Lineage

[MSID_H_Pedigree]
Grants 1.2× EXP modifier to unit.

[MSID_ClassPresidentsEngage]
Combat Arts

[MSID_H_ClassPresidentsEngage]
Enables use of Edelgard, Dimitri, or
Claude's Combat Art. Spends some
remaining engage turns.

[MSID_H_ClassPresidentsEngage_Dragon]
Enables use of Edelgard, Dimitri, or
Claude's Combat Art. Spends some
remaining engage turns.
[Dragon] +10% damage.

[MSID_H_ClassPresidentsEngage_Covert]
Enables use of Edelgard, Dimitri, or
Claude's Combat Art. Spends some
remaining engage turns.
[Covert] Avo+20.

[MSID_H_ClassPresidentsEngage_CMD]
Spend some engage turns to
execute a special attack.

[MSID_ClassPresidentsEngage_MadStorm]
Raging Storm

[MSID_H_ClassPresidentsEngage_MadStorm_CMD]
After combat, take another
action. (Spend 3 turns.)

[MSID_ClassPresidentsEngage_Miserable]
Atrocity

[MSID_H_ClassPresidentsEngage_Miserable_CMD]
Attack at double weapon's
Mt. (Spend 1 turn.)

[MSID_ClassPresidentsEngage_FallingStarts]
Fallen Star

[MSID_H_ClassPresidentsEngage_FallingStarts_CMD]
Avoid foe's attacks during
next combat. (Spend 1 turn.)

[MSID_ClassPresidentsEngageAtk]
Houses Unite

[MSID_H_ClassPresidentsEngageAtk]
Use to attack with Aymr, Areadbhar,
and Failnaught at 50% damage.

[MSID_H_ClassPresidentsEngageAtk_Dragon]
Use to attack with Aymr, Areadbhar,
and Failnaught at 50% damage.
[Dragon] +10% damage.

[MSID_H_ClassPresidentsEngageAtk_Horse]
Use to attack with Aymr, Areadbhar,
and Failnaught at 50% damage.
[Cavalry] +10% damage with
Areadbhar.

[MSID_H_ClassPresidentsEngageAtk_Covert]
Use to attack with Aymr, Areadbhar,
and Failnaught at 50% damage.
[Covert] +10% damage with
Failnaught.

[MSID_H_ClassPresidentsEngageAtk_Heavy]
Use to attack with Aymr, Areadbhar,
and Failnaught at 50% damage.
[Armored] +10% damage
with Aymr.

[MSID_H_ClassPresidentsEngageAtk_Prana]
Use to attack with Aymr, Areadbhar,
and Failnaught at 50% damage.
[Qi Adept] Breaks foe.

[MSID_H_ClassPresidentsEngageAtk_CMD]
Attacks with axe, lance, and
bow.

[MSID_ClassPresidentsEngageAtk+]
Houses Unite+

[MSID_H_ClassPresidentsEngageAtk+]
Use to attack with Aymr, Areadbhar,
and Failnaught at 50% damage.
After combat, take another action.

[MSID_H_ClassPresidentsEngageAtk+_Dragon]
Use to attack with Aymr, Areadbhar,
and Failnaught at 50% damage.
After combat, take another action.
[Dragon] +10% damage.

[MSID_H_ClassPresidentsEngageAtk+_Horse]
Use to attack with Aymr, Areadbhar,
and Failnaught at 50% damage.
After combat, take another action.
[Cavalry] +10% damage with
Areadbhar.

[MSID_H_ClassPresidentsEngageAtk+_Covert]
Use to attack with Aymr, Areadbhar,
and Failnaught at 50% damage.
After combat, take another action.
[Covert] +10% damage with
Failnaught.

[MSID_H_ClassPresidentsEngageAtk+_Heavy]
Use to attack with Aymr, Areadbhar,
and Failnaught at 50% damage.
After combat, take another action.
[Armored] +10% damage
with Aymr.

[MSID_H_ClassPresidentsEngageAtk+_Prana]
Use to attack with Aymr, Areadbhar,
and Failnaught at 50% damage.
After combat, take another action.
[Qi Adept] Breaks foe.

[MSID_H_ClassPresidentsEngageAtk+_CMD]
Attacks with lance, bow, and
axe. Get another action.

[MSID_BallsProtection_Light]
Lightsphere

[MSID_H_BallsProtection_Light]
If unit initiates combat, halves chance
of receiving critical hit from foe.

[MSID_BallsProtection_Star]
Starsphere

[MSID_H_BallsProtection_Star]
Grants unit enhanced stat growth
when leveling up.

[MSID_BallsProtection_Life]
Lifesphere

[MSID_H_BallsProtection_Life]
If unit uses Wait without attacking or
using items, restores 20 HP and
heals status effects.

[MSID_BallsProtection_Life+]
Lifesphere+

[MSID_H_BallsProtection_Life+]
If unit uses Wait without attacking or
using items, restores 30 HP and
heals status effects.

[MSID_BallsProtection_Life++]
Lifesphere++

[MSID_H_BallsProtection_Life++]
If unit uses Wait without attacking or
using items, restores 40 HP and
heals status effects.

[MSID_BallsProtection_Earth]
Geosphere

[MSID_H_BallsProtection_Earth]
At start of player phase, if there are 
allies adjacent to unit, grants
Def/Res+3 to unit and those allies
for 1 turn.

[MSID_BallsProtection_Earth+]
Geosphere+

[MSID_H_BallsProtection_Earth+]
At start of player phase, if there are 
allies adjacent to unit, grants
Def/Res+5 to unit and those allies
for 1 turn.

[MSID_TikiEngage]
Draconic Form

[MSID_H_TikiEngage]
Unit transforms into and fights as a
dragon while engaged. Grants +10 to
max HP and +5 to Bld and all basic
stats.

[MSID_H_TikiEngage_Heavy]
Unit transforms into and fights as a
dragon while engaged. Grants +10 to
max HP and +5 to Bld and all basic
stats.
[Armored] Negates terrain damage.

[MSID_H_TikiEngage_Magic]
Unit transforms into and fights as a
dragon while engaged. Grants +10 to
max HP and +5 to Bld and all basic
stats.
[Mystical] Grants an extra Res+5.

[MSID_TikiEngageAtk]
Divine Blessing

[MSID_H_TikiEngageAtk]
Use to grant 1 ally a Revival Stone.

[MSID_H_TikiEngageAtk_Dragon]
Use to grant 1 ally a Revival Stone.
[Dragon] Restore 20 HP to ally.

[MSID_H_TikiEngageAtk_Prana]
Grants 1 ally a Revival Stone.
[Qi Adept] Heal their status effects.

[MSID_H_TikiEngageAtk_CMD]
Grants ally a Revival Stone.

[MSID_TikiEngageAtk+]
Divine Blessing+

[MSID_H_TikiEngageAtk+]
Use to grant 1 ally a Revival Stone. If
ally is not synced, fully restore HP. If
ally is synced, +3 to engage meter. If
ally is engaged, restore engage turns.

[MSID_H_TikiEngageAtk+_Dragon]
Use to grant 1 ally a Revival Stone. If
ally is not synced, fully restore HP. If
ally is synced, +3 to engage meter. If
ally is engaged, restore engage turns.
[Dragon] Restore 20 HP to ally.

[MSID_H_TikiEngageAtk+_Prana]
Use to grant 1 ally a Revival Stone. If
ally is not synced, fully restore HP. If
ally is synced, +3 to engage meter. If
ally is engaged, restore engage turns.
[Qi Adept] Heal their status effects.

[MSID_H_TikiEngageAtk+_CMD]
Grants ally a Revival Stone
and additional effects.

[MSID_Str_Tec_1]
Str/Dex +1

[MSID_H_Str_Tec_1]
Grants Str+1 and Dex+1.

[MSID_Str_Tec_2]
Str/Dex +2

[MSID_H_Str_Tec_2]
Grants Str+2 and Dex+2.

[MSID_Str_Tec_3]
Str/Dex +3

[MSID_H_Str_Tec_3]
Grants Str+3 and Dex+3.

[MSID_Str_Tec_4]
Str/Dex +4

[MSID_H_Str_Tec_4]
Grants Str+4 and Dex+4.

[MSID_Str_Tec_5]
Str/Dex +5

[MSID_H_Str_Tec_5]
Grants Str+5 and Dex+5.

[MSID_Hp_Lck_2]
HP/Lck +2

[MSID_H_Hp_Lck_2]
Grants HP+2 and Lck+2.

[MSID_Hp_Lck_4]
HP/Lck +4

[MSID_H_Hp_Lck_4]
Grants HP+4 and Lck+4.

[MSID_Hp_Lck_6]
HP/Lck +6

[MSID_H_Hp_Lck_6]
Grants HP+6 and Lck+6.

[MSID_Hp_Lck_8]
HP/Lck +8

[MSID_H_Hp_Lck_8]
Grants HP+8 and Lck+8.

[MSID_Hp_Lck_10]
HP/Lck +10

[MSID_H_Hp_Lck_10]
Grants HP+10 and Lck+10.

[MSID_AntiBowArts_1]
Bow Guard 1

[MSID_H_AntiBowArts_1]
If foe is equipped with a bow, unit
takes 1 less damage during combat.

[MSID_AntiBowArts_2]
Bow Guard 2

[MSID_H_AntiBowArts_2]
If foe is equipped with a bow, unit
takes 2 less damage during combat.

[MSID_AntiBowArts_3]
Bow Guard 3

[MSID_H_AntiBowArts_3]
If foe is equipped with a bow, unit
takes 3 less damage during combat.

[MSID_AntiBowArts_4]
Bow Guard 4

[MSID_H_AntiBowArts_4]
If foe is equipped with a bow, unit
takes 4 less damage during combat.

[MSID_AntiBowArts_5]
Bow Guard 5

[MSID_H_AntiBowArts_5]
If foe is equipped with a bow, unit
takes 5 less damage during combat.

[MSID_AntiSpecialArts_1]
Special Guard 1

[MSID_H_AntiSpecialArts_1]
If foe is equipped with a special
attack, unit takes 1 less damage
during combat.

[MSID_AntiSpecialArts_2]
Special Guard 2

[MSID_H_AntiSpecialArts_2]
If foe is equipped with a special
attack, unit takes 2 less damage
during combat.

[MSID_AntiSpecialArts_3]
Special Guard 3

[MSID_H_AntiSpecialArts_3]
If foe is equipped with a special
attack, unit takes 3 less damage
during combat.

[MSID_AntiSpecialArts_4]
Special Guard 4

[MSID_H_AntiSpecialArts_4]
If foe is equipped with a special
attack, unit takes 4 less damage
during combat.

[MSID_AntiSpecialArts_5]
Special Guard 5

[MSID_H_AntiSpecialArts_5]
If foe is equipped with a special
attack, unit takes 5 less damage
during combat.

[MSID_JobSkill_PhantomFlyingDragon]
Frost Domain

[MSID_H_JobSkill_PhantomFlyingDragon]
At start of turn, applies frost to
terrain within 2 spaces of unit.

[MAID_Kimono]
Rare Set

[MAID_KimonoM]
Rare Vest

[MAID_H_KimonoM]
Fashion-forward clothing styled to create a new kind of look. Made with
rare materials that the merchant Pine found at the ancient well.

[MAID_KimonoF]
Rare Apron

[MAID_H_KimonoF]
Retro clothing, with long sleeves tied back for easier movement. Made
with rare materials that the merchant Pine found at the ancient well.

[MAID_JpHeadDress]
Frilled Band

[MAID_H_JpHeadDress]
A headband with frills and ribbons. It looks adorable while preventing hair
from falling out of place. A handy hairpiece for cooking or cleaning up.

[MAID_JpRibbon]
Big Ribbon

[MAID_H_JpRibbon]
A very large ribbon that sits at a jaunty angle. In spite of its size, it's light
and easy to wear. A fun accessory for any look.

[MAID_JpEarrings]
Single Earring

[MAID_H_JpEarrings]
A stylish earring designed for single-ear use. For folks with a casual
fashion sense. It swings easily, sparkling with reflected light.

[MAID_JpGlasses]
Round Specs

[MAID_H_JpGlasses]
Glasses with circular lenses and a lustrous silver coating. Popular with 
those who are looking for something other than the usual options.

[MID_MAINMENU_DLC]
DLC

[MID_MENU_SELECT_BATTLE]
Fight!

[MID_MENU_SELECT_BATTLE_HELP]
Start skirmish/recall battle

[MID_MENU_ENTER_RECOLLECTION_BATTLE]
Recall Battle

[MID_MENU_ENTER_RECOLLECTION_BATTLE_HELP]
Replay story and battle.

[MID_MENU_ENTER_RECOLLECTION_BATTLE_CONFIRM]
Start recall battle?

[MID_MENU_ENTER_CHOOSE_BATTLE_CONFIRM]
Which battle will you start?

[MID_MENU_ENTER_ENCOUNTER_YES]
Start Skirmish

[MID_MENU_ENTER_RECOLLECTION_YES]
Start Recall Battle

[MID_MENU_TO_OTHER]
Travel

[MID_MENU_TO_OTHER_HELP]
Go to the Solanel or
another location.

[MID_MENU_DEPARTURE]
Depart

[MID_MENU_DEPARTURE_HELP]
Travel to the world map or
another location.

[MID_GMAP_MapDetails_Reference]
Duration

[MID_GMAP_MapDetails_ReferenceTurn]
About $Arg(0) turns

[MGID_Ring_CharacterName_DLC]
$Arg(0)'s Bracelet

[MID_BONDSRING_Tiki00]
Daughter of Divine Dragon Queen
Naga on Akaneia in another world.

[MID_BONDSRING_Tiki01]
After a long slumber, she joined
Prince Marth to fight against Durhua.

[MID_BONDSRING_Edelgard00]
Heir apparent of the Adrestean
Empire in another world.

[MID_BONDSRING_Edelgard01]
She fought for her ideals as leader of
the Black Eagle House.

[MID_BONDSRING_Dimitri00]
Heir apparent of the Holy Kingdom
of Fergus in another world.

[MID_BONDSRING_Dimitri01]
He worked to overcome suffering as
leader of the Blue Lion House.

[MID_BONDSRING_Claude00]
Heir to House Riegan, leaders of the
Leicester Alliance in another world.

[MID_BONDSRING_Claude01]
He brought his allies together as
leader of the Golden Deer House.

[MGID_Ring_Tiki]
Bracelet of the Ancestral Divine Dragon

[MGID_H_Ring_Tiki]
The bracelet where Tiki sleeps.
A naive young girl with the blood of
Divine Dragons.

[MGID_Ring_Edelgard]
Bracelet of the Three Houses

[MGID_H_Ring_Edelgard]
The bracelet where Edelgard sleeps.
The refined and dignified Imperial
Princess of Flames.

[MGID_Ring_Dimitri]
Bracelet of the Three Houses

[MGID_H_Ring_Dimitri]
The bracelet where Dimitri sleeps.
The wise and virtuous prince of a
nation of knights.

[MGID_Ring_Claude]
Bracelet of the Three Houses

[MGID_H_Ring_Claude]
The bracelet where Claude sleeps.
A calculating and enigmatic heir to
a dukedom.

[MGID_World_Tiki]
World of the Hero-King

[MGID_World_Edelgard]
World of the Instructor

[MGID_World_Dimitri]
World of the Instructor

[MGID_World_Claude]
World of the Instructor

[MID_RELAY_Stamp_Tiki_0]
We'll always be together...right?

[MID_RELAY_Stamp_Edelgard_0]
We can't do all that we must on our own.

[MID_RELAY_Stamp_Dimitri_0]
I won't stop marching onward.

[MID_RELAY_Stamp_Claude_0]
Wanna hear something interesting?

[MID_Hub_ShopCard_Sale]
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[MID_Hub_Portal]
Portal

[PCTMID_Tiki]
"We'll always be together."

[PCTMID_Edelgard]
"No matter the cost..."

[PCTMID_Dimitri]
"I won't stop."

[PCTMID_Claude]
"It's a question of will."

[MID_Movie_K14]
Emblem Tiki

[MID_H_Movie_K14]
Emblem Tiki, summoned from the Bracelet
of the Ancestral Divine Dragon.

[MID_Movie_K13]
Emblem Edelgard

[MID_H_Movie_K13]
Emblem Edelgard, Emblem Dimitri, and
Emblem Claude summoned from the
Bracelet of the Three Houses.

